
Curriculum Vitae
Projects & Skills
Hard skills
They go hard
- Game design
- Narrative design
- Writing
- Quest design
- Paper protoyping
- Unity Engine
- Unreal Engine
- Blueprints
- Photoshop
- Illustrator
- Miro
- Git
- Articy Draft
- Makes great coffee
Soft skills
Soft but strong
- Creativity
- Team cooperation
- Communication
- Presentation skills
- Time management
- Pep-talker
- Mama bear mentality

Company
Memorable Games
Role
Main writer
Narrative Designer
Genre
Narrative life-sim detective game
Contributions
- Worked as main writer, setting tone, worldbuilding and characters for the game
- Created and implemented logics for many systems of the game
- Wrote the majority of dialogues for the game golden path
- Created characters passports and sheets for the whole cast of the game
- Worked along art, design and sound departments to further develop narrative cohesion of the game

Company
Memorable Games
Role
Game designer
Genre
AR Board game
Contributions
- Built the design of the game from the ground up starting from the client idea
- Collaborated with a team of researchers from the Stazione Zoolgica Anton Dohrn to ensure an engaging and educational experience
- Created the wireframe for the AR phone app
- Designed and wrote all of the cards used in-game

Company
Memorable Games
Role
Game designer
Genre
Museum installation
Contributions
- Built the design of the game from the ground up, cooperating with the client to shape it as desired
- Collaborated with a team of professors from the University of Sassari to ensure an engaging and educational experience
- Created the wireframe for the complementary app
- Cut a lot of cardboard making the prototype
The list of projects above mentions only projects under contract, for a full list of my projects, check out this page!

Curriculum Vitae
Yours truly!
Hobbies & Interestes
Mostly nerdy stuff
- Videogames
- Board games
- World building
- Writing
- Voice acting
- Comics
- Movies
- Music
- Cosplay
- Food
- Drawing
- Books
- Horror
- Comedy
- Biology
Inspirations
A long list indeed
- Hiroiko Araki
- Junji Ito
- Leo Ortolani
- John Kovalic
- Guido Silvestri
- Walter Moers
- Jack Sensolini
- Luca Mazza
- Toby Fox
- Team Cherry
- Hidetaka Myazaki
- Daisuke Ishiwatari
- Edmund McMillen
- Mick Gordon
- Alex Terrible
- Videogamedunkey
- War of the monsters
- Metal Gear Rising: Revengeance

School
Event Horizon
Field
Game design
Graduated in
3 years
Experiences made
- Learned the ropes of Game design as a whole, lectures included but not limited to: Game design theories, level design, scripting, board game design, paper prototyping, system design, pitching & more
- Worked on 3 major projects (One fore each year) along side other students for each discipline, forming small teams to develop a game
- Pitched 2 major projects to an audiance of professionals as our final examination, developing market research, business plan and presentatation
- Managed and solved social issues. Biggest lesson learned is how to cooperate with others while pursuing a shared goal

School
ITIS Leonardo da Vinci
Field
IT
Graduated in
5 years
Experiences made
- Recived an education up to par with the italian standard
- Learned the basics of IT logics
- Made social connections with classmates

School
Life & others
Field
Various
Gradated in
A life-time
Experiences made
- Working on an high fantasy setting since I was 16, and still going!
- Specialized in Unreal Engine VR development as part of a regional class in Piedmont (Italy)
- Devloping writing, drawing and voice acting skills to further improve my creative work
- Passed the FIRST test issued by the University of Cambridge with merit, evaluated as a C1
- Fun fact: when I was 13, I got to visit the Italian parliament! How random, isn’t it?
If you wish, you can save a light, PDF version of this CV, right here below!